For DIRECTIONS/DOWNLOAD, skip to the GREEN TEXT below.
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Somebody asked me the other day if I could cobble together a miniaturized map window for 2.5 because apparently the client upgrade broke the few that were compatible with 2.0. Unfortunately, I can't remember specifically who asked for this, so I hope they find this thread.
I was initially going to adapt something from EQInterface, but the place is pretty much a ghost town. I couldn't download anything because my account was pending approval all day. I gave up on that idea and instead decided to trial-and-error my way through the UI file myself. Maybe a few players will find a use for what I came up with:
The Atlas tab and the Group button work (two great 2.5 features some players still haven't made use of). Mouse wheel zooming works. The map editing tools work. Standard UI buttons can't be made transparent, so I kept them all on the right-hand side in case a player might want to hide them offscreen. Overall, it's small enough that it can be left open indefinitely in a corner to simulate the minimap feature that comes standard with modern MMOs.
Here's a scaled-down fullscreen pic to compare the minimap to other windows (click the image to expand it if you need to):
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WARNING: This replaces the regular map! A minimap is not suited to everyone's playstyle. Be prepared to revert if you find it isn't to your liking.- Navigate to your UI folder of choice.
- [SoD Directory] > uifiles > [UI Folder]
- Rename the following files like so:
- cart01.tga > Old cart01.tga
- cart02.tga > Old cart02.tga
- cart03.tga > Old cart03.tga
- cart04.tga > Old cart04.tga
- EQUI_MapViewWnd.xml > Old EQUI_MapViewWnd.xml
- Download the following .zipfolder:
- SoD Minimap (Filesize: ~350 KB)
- Open the downloaded .zip folder and place the five new files into your UI folder.
- Log in or use /loadskin to load your UI and test out the minimap.
Note: To revert, delete the five new files and restore the names of the original files. (Refer to Step 2.)
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I haven't decided if I'm going to adopt this myself. It's easy to see the appeal, but working around SoD's clunkiness has become second nature. Regardless, I enjoyed learning something new by tinkering with the files.
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