Honestly Cyzaine's Buddy is my new favorite NPC. Needs to be in the arena or something.
Thanks for the hard work on this Cyz. Things look great, and the numbers yesterday were pretty even on both servers. I think most SKs will enjoy their class again.
In the case that the mob is immune to your taps, etc, you'll be able to maintain hate levels by cycling between Kaezul and Marlow as before, but with less spam. This is not optimal. If you decide to continue to spam terrors with this change in, you'll do around 2% more hate, for 3x the mana cost, and of course no further utility. (That's the reason for not blocking terrors, btw. I feel if an SK REALLY wants to be bad, I shouldn't baby sit them into being good. Learn an optimal cycle!).
Just confirming I'm not misunderstanding any of this..
Am I correct in assuming that if a mob is resistant and/or SK has low charisma the SK has NO way of generating the massive hate it used to be able to? Meaning that on resistant mobs other classes will have to jolt/evade/FD more to not steal aggro with SK tanking?
That is what will happen. You can get more hate in fact, not that you needed it really, but it costs you more mana than before. So instead of being able to cycle through for 30 minutes with no pause, you'd be down to 10 minutes with no pause. Not that you'd need too, but the numbers are pretty straight forward in that the terrors cost more mana. You can still spam your hates and ignore the hate over time component to your hearts content. No safety is being put in to prevent that. It's just dumb too.Originally Posted by Cyzaine
In the case that the mob is immune to your taps, etc, you'll be able to maintain hate levels by cycling between Kaezul and Marlow as before, but with less spam. This is not optimal. If you decide to continue to spam terrors with this change in, you'll do around 2% more hate, for 3x the mana cost, and of course no further utility. (That's the reason for not blocking terrors, btw. I feel if an SK REALLY wants to be bad, I shouldn't baby sit them into being good. Learn an optimal cycle!).
What about a throw rock type assault of shadows? It's always been kind of a headache that you have to deal a point of damage to confirm your aggro, so something like 0.0 stun 1 damage assault of shadows. It would be bad to spam because that is pitiful aggro, but it would be incredible to tag with.
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This is a phenomenal idea!!
I'm always having to remind people not to even begin casting until the mob and I make contact and start animating. Its pretty ridiculous, especially when a healer begins to cast a healer just right before the mob hits me, and it just pounds their face even before the heal got a chance to cast.
1 unresistable damage on assault of shadows to insure the mob doesn't steer off FTW!