one dudes boxed alt monk vs single client mained dudes that have better characters. From what i've seen from draeos - usually top 3 on non dragons, almost guaranteed top 1 on actual dragons but that was a while ago but no major changes have happened since thenWith all of the comparisons to rogues in the first post, I'm just curious - are monks and rogues similar dps right now?
I have to ask since I don't have any recent parses with a rogue, but I'm pretty familiar with where a single monk usually winds up on the dps charts.
thats a good idea but if this was the new thing for monks then we would suck for xp groups, unless we did the dps we do now normally, and just way more with intensi-kick on long fights.Hmm, I just had a neat idea for flying kick. The extra bonus nuke or w/e it does, instead of being a flat amount every kick, could work similar to wizard runic 1, Runic: Intensify to help solidfy monks as the fight one dude for a long time and learn his weaknesses thing, as well as ramping up accuracy during time spent in combat
This sounds like we'd still pull aggro for at least a few rounds/seconds/ticks unless we FD often as a pseudo-jolt like we do now. Pulling aggro, even briefly, is a very bad thing for a lot of reasons, so I'm not sure how this would work out.I thought of a good thing for the aggro issue and that is that Monks can generate aggro just fine but once the mob looks at them they must be in a stance or have that aggro slowly drain. This allows the first couple rounds after Tank Death to be on the Monk and if he's fast enough (and has planned ahead) he can maintain that by swapping into his stance that slowly drains discipline. Eventually, it's not going to hold, but if your tanks are dead and the mob is only at 30% there is no way you should expect an outcome other than wipe anyway.
Just to address some of the suggestions regarding changing weapons during fighting. I think that if/when the bandolier system goes into place with 2.5 it is not a bad plan, until then it is a bad plan. Even with my ui set up to make changing weapons not as clunky, it is still super clunky.
Also, someone suggested the 3rd tome should add balance to the class. I disagree, and think the class should be balanced prior to adding a 3rd tome. That way the 3rd tome could add flavor instead of being required. Sensibly, this way monks can still perform as envisioned prior to being 3rd time enabled.
Because a monk can and has tanked raid bosses/trash to kill a mob after the real tank dies. Monks also tend to be add/offtanks for a lot of raid or 6 man stuff. Also using a monk to tank EXP groups is not an uncommon thing. People did not roll monks to do rogue level DPS but not be able to tank. If we were to compare monks to other DPS classes as far as where they should rank, they should be similar to necros, rangers and mages, but below wizards and rogues, and above bard/ench/bst.Why is it bad, specifically, if a Monk dies before or after a Ranger on a raid fight where the tanks are already dead? I can see that it might hurt group composition for bleeding-edge 6-man stuff, though. I agree that it is the drastic (aka not 100% positive) part of this rework but it is in trade for more consistent damage, a little more utility, and better overall survivability.
pretty much this. Rogues get evade, rangers and wizards can jolt, necros can feign, bards can jolt etc. Just make one of the monk moves a concuss abilityI think it would be better to have a player controlled way to lower aggro then an innate way as with other classes, that way its up to the player to keep or lose aggro as it is now, just use a different mechanic for it then feign death. There have always been situations throughout the game where monks have been an offtank/rampage tank, and yes we're primarily a dps class, but we do not do as much dps as other classes and we aren't asking for that, let us still be able to do this instead. If someone wants to use an inferior class for taking damage, or forced into a situation that requires such, then why force us to have it go specifically to a ranger that wants to stay farther away from the mobs anyway?