What's Cole Working on [as of 1-31-19]

Discussion in 'SoD Discussion' started by Dev-Cole, Oct 16, 2018.

  1. daenar_sod

    daenar_sod Dalayan Elder

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    I know you're busy with bigger picture things, but I was scrolling through old posts (trying to find the map pack for those 2 new guys in Discord) and came across an old thread about filters.

    Have you looked at why filters require you to reset them every time you zone? Read: upon zoning, choose 1 filter, turn on then off again, and all your filters work. Rinse/repeat every zone. Additionally, any action by pets are put under "other hits/miss/spells" instead of self. So if you remove the spam from other players, you now can't see what your pet is doing.
     
  2. Dev-Cole

    Dev-Cole Developer Staff Member

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    Filters would not be part of Lake of Ill Omen. Although, I can bring it up in discussions.

    Update.

    Took some time off.
    Helped Rymy with some class balance.
    Back to work again.

    Mobs in zone increased from 365 to 421.
    Bytes of code: 72,577 bytes (New metric for updates)

    Mostly Completed the southern Orange Box

    [​IMG]

    Everyone, enjoy your holidays.
     
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  3. Snake

    Snake Dalayan Elder

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    Thank you, both.
     
  4. Dev-Cole

    Dev-Cole Developer Staff Member

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    Hello.

    It has been a bit of time since my last update, but that is not bad thing. I took a week off for some personal work and another for the holidays. Up to this point I had been spending, at times, upwards of 40 hours in a week coding and developing; a good break was needed.

    There are three areas I have been involved with: Knight Rework, Lake of Ill Omen, and my own Raid encounters.

    Knight Rework:
    The only thing I can do is gather data and make suggestions. I may share more of my thoughts on this in the knight thread later.

    Lake of Ill Omen:
    I am at a half way point, that being a major quest hub. I may not enjoy creating lore as much as strictly coding, but I want this to be excellent for those whom enjoy this aspect of Shards. I have written a rough draft of the final half of the zones plot, this was a major hurdle. I have also spent a good deal of time reading existent quest dialogue/lore books to build my plot onto. I think everyone will enjoy it.

    Mobs in zone increased from 421 to 449.
    Bytes of code increased from 72,577 to 103,277.

    Raid Encounters:
    These were my initial Dev application. At one point we thought they might be released with LOIO, but they were never part of LOIO. As of today, two of the three are ready for Taryth to review, hopefully with a release next patch.
     
    Last edited: Dec 26, 2018
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  5. Marza

    Marza *Unfortunately a Developer*

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    Lol
     
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  6. AngryCow

    AngryCow Dalayan Elder

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    On a scale of 1 to 14 how hard would you say these raid encounters are?
     
  7. Kedrin

    Kedrin Dalayan Pious Diety

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    Hopefully you don't have to heal and move, they would literally be impossible to kill.
     
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  8. Dev-Cole

    Dev-Cole Developer Staff Member

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    The loot is balanced to similar level Tier 13. Being the first release, i'm not sure how hard my stuff is in reality. My focus was testing out what I could do with the language as I was just learning.

    It is the encounters I previously talked about. The one did not get changed to 12 man.
     
    Last edited: Dec 26, 2018
  9. Stonewalljack

    Stonewalljack Dalayan Adventurer

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    Thanks for the update and all the work!
     
  10. Dev-Cole

    Dev-Cole Developer Staff Member

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    Tier 13 six man and tier 13 eighteen man are in the game. I'd like to test the mobs and give everyone an opportunity to enjoy the content for this first week. Feel free to message me and I can spawn them for your guild; your assistance will be rewarded.
     
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  11. Kedrin

    Kedrin Dalayan Pious Diety

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    Thank you. Sorry you had to deal with me bitching non-stop and us talking about laser dicks for easily over an hour.
     
  12. Tevinter

    Tevinter Dalayan Pious Diety

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    showering with ur dads lazer dick.
     
  13. Masuriya

    Masuriya Dalayan Elder

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    [​IMG]

    Power Overwhelming, From Showering With Your Dad
     
  14. Dev-Cole

    Dev-Cole Developer Staff Member

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    So, I added a thing...

    [​IMG]
     
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  15. AngryCow

    AngryCow Dalayan Elder

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    That's cool
     
  16. ynnear

    ynnear Dalayan Elder

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    Dev cold you could try to fiddle with the "Diablo code" they realed on emu, that scales mob based on players aggroed, if you were intrrestd in that ive heard good things about it
     
  17. Dev-Cole

    Dev-Cole Developer Staff Member

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    ** Added a Corpse Call for the Cyclops fight in Sea of Swords. Location - 852.00, -7868.00, -17
     
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  18. Dev-Cole

    Dev-Cole Developer Staff Member

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    Update.

    Southern Middle Black Box Area Complete.
    Eastern Runes Are Populated.

    Populating Southwestern Orange Box Area.

    Working on Northwest Orange Box Area.

    [​IMG]

    There is like 20 quests so far (it feels like). I'm not shirking on dialogue for you plot nuts. Writing dialogue and retconning plots shredded and lost in some forsaken database is eye gouging work.

    Anyways. I have a personal goal in mind for a date to keep me on track.

    Mobs in zone increased from 449 to 563
    Bytes of code increased from 103,277 to 150,298
     
    Last edited: Jan 16, 2019
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  19. Dev-Cole

    Dev-Cole Developer Staff Member

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    Black squares are populated. Working on tail end of main quests.

    One 6 man is in the zone. (Might be a variable 6 or 12 man)

    6 man exp area mostly finished.

    [​IMG]

    Mobs in zone increased from 563 to 806
    Bytes of code increased from 150,298 to 203,693 bytes
     
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  20. Obscenitor

    Obscenitor Dalayan Elder

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    Here and there..
    Good to see you back, Eisley.
     
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