ok let me see.. So let me give you a few scenarios. Im going to spell it out, because obviously its needed.
situation a: I go to Miel C, I run around agro about 30 mobs. I have max ds on me. Then I Use mezstance.. I mez all of them.. then I run up with my shaman... who happens to have -8% agression. I keep him at maximum distance for spells... I heal the sk, I dont slow the mobs because slowing means less ds... Im not gonna go into further details about how to further maximize the agro gain from mezstance but instead I move on... I have 30 mobs... what do I do? well I cycle some mobs and actually use my pbae debuff, I also single target some but there are 30+ mobs.. I dont single target all of them thats too much work.... Next I use my pb ae dd on them, switch target use pb ae dd, lifetap, pb ae dd. naturally I also use shaman for pbae disease dot and rain some bla bla.
Points made in this scenario: In a farming situation where other group members know what they are doing, the pbae's can keep enough agro up. The pbae dd although not much also adds a little bit of dps to the ds... the dps increase helps, just ask any paladin with consecrate. It might not be much but at full tomes, the higher lvl spell would make a difference.. to dmg output, and some to keeping agro.
Scenario two: Rust group. So sk runs around and brings 10 - 15 mobs (the paladin brings 20). He doesnt use mezstance because he has a group and dont want to wait for stamina to come back between every pull and these mobs hits just a lil bit harder which means having stamina is actually a good thing.
So while he gathered mobs up he was doing single target hate on some of them, he also melee'd some for just a lil agro... He runs towards group but still at a safe distance to not have mobs move around. He starts casting pbaedebuff. the act of casting will mean mobs wont run past him for group... The added dd here wont do much for dps, but if max distance is used, adding the slightly better pbae dd in here would help some with initital agro, and that triggerhappy wizard and mage wont steal agro as they are keeping their distance from the mobs. After that naturally.. its only 10 - 15 mobs.. so sk starts cycling through the mobs, doing a pbae dd now and then to make sure he dont lose agro on mobs while he is cycling. cycling through 10 - 15 mobs takes a lil bit of time.
points: the extra dd in the higher pbae dd isnt much.. it wont work miracles.. but it will be a little difference and it will be enough to mean more "paladin" type pulls can be made, if utilized correctly, and it will mean more exp and more cash for the group. Especially with sk at full tomes of power. better initial agro for a start.
Scenario three: Exp group in citadel of the claw. Lets start with the easy scenario. group has moved up to bridgekeeper.. in this scenario there is only 2 adds at a time.. the pbae dd's are useless. single target agro works fine. however after that, we dont wanna wait a lot of time in the rooms after. So each group of guys training, comes with one big guy and 6 small guys. Thats 7 mobs total if your math skills are rusty.
Now the paladin tank would just take that group and the group of 3+1 at the same time.. thus he saves his group some time in killing and makes more exp. but the sk wont be doing that.. still killing more mobs at same time when some of them have low hp, is faster. 7 mobs... cycling through that at the initial stage takes time so the sk starts of with terror on the leader then uses pbae's for initial agro on the other 6 before he starts cycling through them with single target agro. once in a while he might toss in the new pbae dd.
In this scenario the bigger pbae dd wont make that big a difference, it wont be a magical solution to fix the problem, far from. But still as mentioned in the original thread, every little bit helps and 7 mobs still takes time cycling through for terrors. having a pbae dd that does 200 base dmg to each mob would be just a lil bit more agro.. it would help initially, and it might just be enough to help just a lil bit during killing them. It wont be paladin agro, far from it. You will still need to cycle through the mobs for single target agro, but it will add a little bit.
scenario 4: exp group in citadel of the claw, random named encounter (wee im not giving away named infos
). After engage adds arrive a few at a time, they go for the group. position your in makes it hard to see all for single target agroing and your groupmembers have gotten initial agro.
The extra agro from the dd just might might might be enough for groupmember to be able to run over to you, as a good groupmember would do if you were a paladin, so that your pbae's can take agro on all the adds (read more than 3 mobs at the same time). Once you have jsut a lil bit of agro, without having lost agro on the named cuz you had to switch targets and work 3-6 new targets that was beating on your group, you can start single target agroing them.
7 mob + scenarios are far from uncommon. During the time it takes you to cycle through that with single target agro, atleast one of your groupmembers are bound to have done something to take some agro, be it cast a heal on you or start dpsing. No a 50%- 100% increase in the base dmg dealt from a pbae dd wont solve this, but it will help. These are the amount of mobs I currently tank as an sk, when I play a paladin I tank a lot more.
So there it is spelled out. No it isnt a magical solution. No it isn't a huge difference. But yes it would definitely help, if you use the tool for what it is.