I really do love these posts. You have some longstanding, skilled players who also happen to play Shadowknights asking for something to be addressed, that is (and has been) a problem, and happens to affect their day to day play. Then, you have the White Knight riding in to stand up for the poor Paladin class, claiming injustice and offense at any and every suggestion imaginable, because well, Paladins really need more to be more amazing right now. Add to that the people who join the thread just to raise their post count, and by the time a Developer takes a look (if they haven't already) the thread is trash canned or ignored.
I get it Miffane. You either don't want to be the underdog, or you want to remain top dog. Who doesn't? But sit back and relax for a minute, put on your thinking cap, smoke a joint, whatever, and just listen to what the people in the thread are saying. They are, after all, the one's with experience playing SKs. While your experience as the Poor Little Paladin Who Couldn't may be helpful in some other thread, it's not wanted or warranted in this one. Everyone else knows how good Paladins really are. Most people also know how bad SKs have it as well. You don't seem to, so please, just stop.
The bottom line is, Shadowknights need some form of area effect based aggro mechanic to remain a viable tank class in group and raid content. This is even more apparent as more and more Tomes are added to the game, and Paladins are chosen over SKs more and more for Tome based experience groups, leaving them at a gigantic, monstrous disadvantage. Tomes are such a huge boon to characters that no class really should be better at earning tome exp than another.
And to the Devs, I know it's easy for you to come in a thread, read this garbage we like to call a discussion and go: "Welp, things seem just fine, everything is as we want it to be. Case closed!" but please, give the idea some honest thought. There is a reason Shadowknights have been repeatedly asking for some sort of boost in this area: Something needs done. The three tank classes are far from balanced-yet-different equals, and that fact is fairly obvious.