In a fairly major itemization shift, knight-only 1-handed weapons have had their damage/delay ratios reduced to be on par with those of other 1-handed weapons throughout the game. This should have several effects:
- Creating a trade-off for knights to benefit from the enormous defensive bonuses of using a shield. - Giving knights a reason to actually consider using 2-handed weapons in some situations, rather than doing effectively 2-handed- or dual wield-equivalent dps while benefiting from said enormous bonus of shields. - Giving knights more weapon options. Knight-only 1-handed weapons will still tend to have superior defensive statistics, but some non-knight-only weapons here and there will be entirely valid tanking options in every sense, (Valor, Blade of Enthann comes to mind, among others!), and lower level knights will have far more good weapon options. - Related to that, it will allow for some more flexibility in designing tank weapons in the future, with less pigeonholed "effectively warrior-only" tank weapons rotting after the first drop.
To make 2-handed weapons a little more attractive for knights, the 2 Handed Bash AA has been change to 2 Handed Mastery, offering a significant damage bonus while wielding 2-handed weapons along with the usual Bashing capabilities.
Also, some poor code ordering that was causing the universal 5% damage bonus to 2-handed weapons to be slightly less than 5% has been fixed, thereby giving 2-handed weapons a slight damage increase across the board. |