Lifetap over time spells no longer have recourse buffs associated with them. Instead, the healing portion is applied directly every time the DoT damage ticks on the target, making it more like a regular lifetap each tick. This will have a couple of effects:
*The healing from lifetap over time spells now scales directly with damage dealt. Previously, the healing portion would not increase from its base value at all.Some higher-level Necromancer lifetap over time spells have been decreased in damage slightly to make up for this enhanced healing. *Lifetap over time spells no longer take up a buff slot. As a consequence, the healing effect will now end if the damaging effect is removed or if the target dies.
That's basically it. Note that although there is no recourse, the caster of a lifetap over time (or their pet) can still only be affected by the healing portion of one lifetap over time at a time. On the other hand, if the currently-healing lifetap over time ends while another lifetap over time is running on another target, the remaining one should immediately take over healing. |