Few pet-related changes as of a few days ago:
*Changed how pets benefit from equipping weapons. In the past a weapon's DMG could replace a pet's maximum per-hit damage, but only if the weapon DMG was higher than the pet's natural damage after Focus Effects and whatnot. At higher levels, this basically meant that pets only benefited from procs and stats on weapons. Now, in the new system, a pet's per-hit melee damage will ALWAYS benefit from having a weapon equipped, gaining a bonus to their final maximum damage based on the weapon's ratio. Higher weapon damage/delay ratios give higher damage bonuses. So a pet will always be better off even with a no stats, no proc, low damage rusty dagger than with no weapon at all, no matter what level they are.
*Changed pet follow behavior somewhat; they now follow their owner on a leash rather than automatically taking a position to the south-west of their owner. Thanks to Dev-Jumbers for this one.
*Added two new level 65 pet procs for Beastlords: Spirit of Tearing and Spirit of Soothing. Tearing is a new damaging proc which lowers the target's AC and resistances for a short time, providing a small boost to the offense of the Beastlord and his allies. Soothing grants a small group heal proc, benefiting from the Beastlord's Focus Effects. But only one of these procs can be run at a time, so you'll have to decide which is best for your situation! |