Items:
Back-end code for handling item stats was given a major overhaul this patch. If all went well, you shouldn't notice any difference at all. However, if you do see anything clearly wrong with any of your items, whether in their stats or behavior, please report it.
Rogues:
Rogues were given two small additions in this patch.
-Sneak Attack: when a rogue has no aggro, sneaks up on a target, and opens with a Backstab, that Backstab is flagged as a Sneak Attack. Sneak Attacks cannot miss, deal 25% bonus damage, give a nifty message, and generate only 1 point of aggro.
-Openings: an experimental new system for rogues. When a rogue is in melee range of their target, they will automatically watch that target for "openings." When they see an opening, they will have 1 second to hit Backstab to take advantage of it. A Backstab during an opening cannot miss, and the rogue's non-Backstab melee attacks will gain a small accuracy bonus that grows with each opening so exploited on the same target, as the rogue gets used to the target's "rhythm."
Openings are caused by observable, and in some case deliberately-triggerable, events: - the target misses a kick or bash (exposure) - the target is hit by a bash (distraction) - the target is stunned (exposure) - the target begins casting a spell (exposure) - the target suddenly switches targets, i.e. someone steals aggro (distraction) - the target is hit with a big critical hit/spell (distraction); what counts as 'big' is semi-randomized and semi-adjusted based on the target's max HP
This system is highly experimental and so subject to change and balancing. This is basically an open testing period to see if such a system would be viable in practice. |