This change does not go live until late tonight! You can preflag but will not see the pets correctly until the patch.
We have been looking into fun ways to make beastlords closer to their warders as partners instead of just being a spell they cast like a magician or necromancer pet. After all, they are called "Warders" and not "pets" for a reason. While we are still working on some aspects of this, we have a fun aesthetic change that happened to be completed early.
When a Beastlord hits level 9, they will now be able to choose the beast they will bind with. Each Beastlord race now has three warder options that, once chosen, stick with the beastlord throughout their entire career.
The idea is that a beastlord's warder is not a collared beast, but instead an expression of the beastlords inner self channeled symbiotically into the beast and vice versa. This means synergistic abilities involving shared health and abilities between the beastlord and their warder make sense. It also means that there should be some sort of connection between the personality and strengths of the beastlord and the choice of pet. How can you feel like you and your warder buddy are special teammates when every other Iksar has the same scaled wolf as you.
Ever see a Barbarian beastlord and think to yourself, "His inner spirit is really a snow bunny, not a wolf"? This has been remedied.
Ever wonder how some dumb ogre is able to control a grizzly bear that is actually smarter then he is? Well, skunks are pretty dumb, right?
Beastlords, ever want to ride your best warder buddy around East Badlands? Well, you still can't. You will just have to pretend.
If you are already above level 9, then you will be summoning a temporary pet until you pay a visit to your starting city guild master. We are undecided regarding whether the temporary pet is going to be permenent, or if at some point we will switch all old beastlords to the "No pet till you decide" system. |