Thanks to the participants in the Hater Nation mini-competition over the weekend, we were able to gather info and test a new technology for aggro-generation.
The way that debuffs (including but not limited to: blinds, stat debuffs, snare, root, mez, slow, stun) generate aggro has been tweaked very slightly on the server-side. The cap has been raised and scaling introduced that will cover all monsters added to the game from now on and should be a permanent solution to this area of combat mechanics.
This affects everyone who ever casts a debuff on anything, but it should be most noticeable to Paladins, strangely the premiere debuffing class on Shards of Dalaya!
Enjoy! |