/cm refresh and /cm raiddestroy used to be among the most important commands at a player's disposal. However, both of them inexplicably went the way of the dinosaur 9 months ago with the switch over to the newer client. I believe they could be highly instrumental in combating a number of bugs that 2.5 throws at the player if only we had access to them. For the sake of our own sanity, may we please have both of these commands back?
Why /cm refresh?
Why /cm refresh?
A great many situations arise in 2.5 that require one or more players either to relog or to zone out and back in. For example, a notorious bug exists that causes a player not to show up in the zone on anyone else's end, leaving him unable to be targeted for healing, assisting, and so on even though he can see everybody else. The bugged player has two options: relog or rezone. Logging out in 2.5 boots the logged player from the group and, in many cases, puts the remaining group members at risk of further group bugs, including broken group chat, missing ports, and missing GHeals. Zoning out and back in requires a zoneline to be nearby and also takes much longer than it ever did in 2.0. A simple /cm refresh would fix the bugged player without the need for relogging or zoning out and back in.
In addition to fighting against group/raid bugs, /cm refresh would also allow players to quickly access newly memorized spells that have long recasts (e.g. Divine Aura, Shout of Agony, Control, etc.) just as they used to via refreshing. This was a major loss with the new client that, surprisingly, I haven't heard many players discuss; perhaps it has been so long now that they've forgotten the convenience we once had.
Why /cm raiddestroy?In addition to fighting against group/raid bugs, /cm refresh would also allow players to quickly access newly memorized spells that have long recasts (e.g. Divine Aura, Shout of Agony, Control, etc.) just as they used to via refreshing. This was a major loss with the new client that, surprisingly, I haven't heard many players discuss; perhaps it has been so long now that they've forgotten the convenience we once had.
I hope I don't need to explain how many group/raid bugs this one command could alleviate. As long as groups remained intact, a quick /cm raiddestroy could conceivably spare a raid from any number of bugs, most notably when a player logs out mid-raid before doing /raiddisband, thereby leaving the group unable to kick him/her which then requires that all remaining raiders reform groups and the raid from scratch. /cm raiddestroy would greatly speed up raid reformation, which currently stands as the biggest obstacle that gets in the way of enjoying the raid game.
While we're on the topic, why were these removed in the first place? Was it intentional? Was it assumed that the conveniences of the new client would make these unnecessary and obsolete? Or was there some other reason?