Rogue traps are incredibly frustrating due to the fact that they are hard to skill up because of the recast and you can pull agro on a pull.
Due to being a trap, you wouldn’t immediately know who set it once tripped, so therefor it should generate 0 agro overall making it more useful on raids.
As said before, the recast on traps makes it hard to skill up. I know this is due to it being summoned as a pet. My solution to this would be instead of having 2 types of snare traps, have a trap that summons specter swarm pets, the poison trap should do a dot and not a DD like the Bolt trap. It’d be neat if traps could crit as well. Maybe go as far as having the pet crit tome effect traps as well. (Some of these could obviously be used to exploit the game with 0 agro, so maybe delay the agro to 2nd or 3rd tick of the dot?? Is that possible?)
Any other ideas?
(I apologize if some of this information is incorrect due to me not being able to log on at the moment, I’m going off memory)
Due to being a trap, you wouldn’t immediately know who set it once tripped, so therefor it should generate 0 agro overall making it more useful on raids.
As said before, the recast on traps makes it hard to skill up. I know this is due to it being summoned as a pet. My solution to this would be instead of having 2 types of snare traps, have a trap that summons specter swarm pets, the poison trap should do a dot and not a DD like the Bolt trap. It’d be neat if traps could crit as well. Maybe go as far as having the pet crit tome effect traps as well. (Some of these could obviously be used to exploit the game with 0 agro, so maybe delay the agro to 2nd or 3rd tick of the dot?? Is that possible?)
Any other ideas?
(I apologize if some of this information is incorrect due to me not being able to log on at the moment, I’m going off memory)
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