Otcho
Dalayan Pious Diety
math quiz directly to your screenIf movement is out the window how do you want fights to get harder? Do you just want mobs to have more HP and hit harder? Just a liner progression of tank and spank mobs?
math quiz directly to your screenIf movement is out the window how do you want fights to get harder? Do you just want mobs to have more HP and hit harder? Just a liner progression of tank and spank mobs?
Will you be my math tutor grandpa yatemath quiz directly to your screen
I am not a dev here any longer, but this is just sad to read. The movement requirements for most fights is already trivial, and requesting to further reduce this is severely limiting fight design.Movement fights pose a problem and its unrealistic to say we did it so can you, timing is a big issue in the boxed environment we are in and the most boxed class sadly is a healer ( Cleric's wru ) the choice between moving and casting a heal is often the difference between winning and losing raid content. Try to take that in consideration when making any content whatever the tier is for 18 man fights.
We should try a case study: clone some characters that are from other guilds for LA to play and tell us how many humans you would like us to use and we will see how well we do vs T13 content.
Paxit said:Movement fights pose a problem and its unrealistic to say we did it so can you, timing is a big issue in the boxed environment we are in and the most boxed class sadly is a healer ( Cleric's wru ) the choice between moving and casting a heal is often the difference between winning and losing raid content. Try to take that in consideration when making any content whatever the tier is for 18 man fights.
I never said there wasn't other things you can do.there is another way besides those mentioned to increase fight difficulty. strategy. for example fights that have mobs that are only vulnerable to certain things at certain times.
god please noonly vulnerable to certain things at certain times.
there is another way besides those mentioned to increase fight difficulty. strategy. for example fights that have mobs that are only vulnerable to certain things at certain times.
Bloodstorm was not an easy zone by any means and doesn't have too much in the way of movement fights outside of pink terror and geomancer and those two it's fairly limited/straight forward. two of the harder fights in that zone don't require much in the way of movement at all.If movement is out the window how do you want fights to get harder? Do you just want mobs to have more HP and hit harder? Just a liner progression of tank and spank mobs?
Heh must have only recently posted a digger video, cus had you been killing it you wouldn't have been asking us so often to get you a hat since you said your own guild wouldn't go there for it.What stats are not known? I'm pretty sure there is a video for everything we kill. It's not like we hide stats.
Id argue that something is "box friendly" as long as it is highly unlikely that any 2 characters will need to do something raid/survivability critical at the same time that is NOT part of their responsibilities as a class. To this end there are very few fights that are unfriendly. Having said that, if people are not comfortable with boxing they should not be doing it.I guess that upto the dev to decide tbh and my comment wasnt ment to make things all tank and spank hell I doubt any guild will make it to tier13+ so make it as hard as possible on those guys by all means. To say fights like NZ , Ferdin , KK , Saitha , Eyes of the father just to name a few are box friendly and to be done near on tier while boxed heavy is really a joke and got a good chuckle from that. Really it was ment as comment about anything besides endgame for the most part.
Id argue that something is "box friendly" as long as it is highly unlikely that any 2 characters will need to do something raid/survivability critical at the same time that is NOT part of their responsibilities as a class. To this end there are very few fights that are unfriendly. Having said that, if people are not comfortable with boxing they should not be doing it.
Also movement is not the end all be all of encounter design, you can have a difficult fight which require little movement. But saying that you should remove movement as a possible element of fights does make me sad, since it obviously limits design, which I do not like. That was really all I was getting at.
Zone - Lake of Ill Omen