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  1. knowom

    Adventures In Texture Editing

    In case anyone is curious in trying this I'm adding the texture conversion pack kit excluding S3DSpy to Google Drive that's the only program you'll need. I've included a folder with the appropriately renamed .bmp files that you simply add with S3DSpy to your Grobb.s3d file and a text file sort...
  2. knowom

    Adventures in sound editing

    This won't change the sounds, but it will change the music. It's about using BASSMIDI which allows you to use soundfonts in this case he speaks of a AWE32 Soundblaster soundfont which obviously mimics the sound of Soundblaster which that was based off the sound of E-MU Emulator/Proteus sound...
  3. knowom

    Adventures In Texture Editing

    Yeah just scale the image to a lower resolution size. You could take a 512x512 Luclin resolution and scale the image down to something smaller like 256x256, 128x128, 64x64, or 32x32 for example. You can also fine tune it too by making it 1/2 again bigger or smaller in size or 1/4, or 1/8 or...
  4. knowom

    Adventures In Texture Editing

    Yeah I've noticed that as well thinking some were unused when in fact they were used, but I'm fairly certain a few are in fact unused. I haven't had issues with loading a zone to do "corrupt" .s3d files thus far. When I've deleted a texture thinking it was unused or by mistake I ended up with...
  5. knowom

    Adventures In Texture Editing

    A bunch of new updated screenshots. I think I have the zone basically done at least everything other than the lava and water which I didn't even attempt to redo and trying to add back some of the detailing like signs and stuff that hung on the walls for some of the textures. The size of the .s3d...
  6. knowom

    Adventures In Texture Editing

    That thought had occurred to me as well Daffie editing over everything aside from the pink transparency, but I also assumed it would be a lot more hands on. Filters like blend and blur can help make things match better as well. Textures often vary within a game to a extent so they don't all...
  7. knowom

    Adventures In Texture Editing

    You might be able to upscale them to a higher resolution. There is a lot of graphic editing tricks around to do stuff in GIMP and Photoshop on the web so I wouldn't doubt it being possible. The developers might be able to swap the old tree's in the objects table for newer ones like the...
  8. knowom

    Adventures In Texture Editing

    I'm trying to make things more natural so I used the same texture for the floor both inside and outside the buildings overall it's a good improvement in my eyes looks much better and also corrects or mask some of texture problems the zone originally had.
  9. knowom

    Adventures In Texture Editing

    Added a bunch more textures though most are place holders and need some of the environmental objects added to them later. I did it just to clean things up and speed things along. The first 3 screenshots are showing off some of the various cosmetic texture glitches with Grobb. The...
  10. knowom

    Adventures In Texture Editing

    Some more messing around with textures. I'm finding a lot of texture glitches with the game the more I mess around with it. Something that occasionally happens is textures for no apparent reason get rotated horizontally or vertically when they shouldn't. Another thing that happens and it seems...
  11. knowom

    Adventures In Texture Editing

    Some more screenshots with a new texture replacement. This one is to replace oggmount2.bmp which is for the the actual entrance rock wall texture. The results weren't quite what I was going for, but at least I isolated the texture that goes to it which can be a bit of the tricky part sometimes...
  12. knowom

    Adventures In Texture Editing

    This is how I'm keeping those two textures unless I do some minor cosmetic tweaks to them like I may add some faint blood splatter similar to what I did to some of the wood work to the dirt, but a lot more faint for just a very slight bit of added gore. I thought it would be neat to add...
  13. knowom

    Adventures In Texture Editing

    I took that base dirt floor texture that I tried to hue yellow earlier without the hue applied and exported it as DXT5n and it looked interesting so I tried it in game and it came out looking more extreme than I anticipated for Grobb, but it would look neat in Sol B perhaps. Also decided I'd...
  14. knowom

    Adventures In Texture Editing

    Guess what time it is? Guess what time it is?!? It's bashin time trollolloll!! Woot!! Woot!! With that out of the way more screenshots of Grobb now with more high definition bashin!! In the first picture I tried to use DXT5 YCoCg scaled compression in GIMP and it made it look really screwed...
  15. knowom

    Adventures In Texture Editing

    I've defiantly encountered issues with the textures not aligning properly, but don't really know how to go about fixing the problem. I tried to experiment with a solution the other day, but it didn't really work. The original .s3d EQ zone textures had the same exact problems though just in lower...
  16. knowom

    Adventures In Texture Editing

    I read over Nilbog's post on EQemu on transpfx.exe and pretty certain all it does it touch up textures. For now I'm just going to work on do a full make over of Grobb with some 2k Skyrim textures and try to get it looking pretty nice then I'll worry about figuring out the .bat file after. This...
  17. knowom

    Adventures In Texture Editing

    Changing the last 3 letters at the end of the extension is merely so you can use the .dds file as a .bmp file in the .s3d file. I think this is all that's needed from a .bat file. 1) A way to extract .s3d textures. - Only needed if reusing original game textures for different zones. 2) A...
  18. knowom

    Adventures In Texture Editing

    It works for both the low res original .s3d files and high res .s3d retextures the only difference I can see between them is the higher resolution textures the .wld files are the same size between both. The funny part is if I try to view the old .s3d .bmp files after extracting them with...
  19. knowom

    Adventures In Texture Editing

    Tedious yes indeed finding textures that fit well along with just figuring out which textures go where is defiantly a time consuming endeavor. I personally couldn't see a perceptible loss in quality from simply renaming the new .dds texture to that of the old textures name with the .bmp...
  20. knowom

    Skyrim > All

    Buggy as hell with tons of exploits, but pretty entertaining and awe inspiring for a day or two none the less. Elder Scrolls Online sounds like it could be the first truly successful sandbox mmo since UO because it's got the financial backing the developer talent and a decade worth of...
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