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    Warrior Stigma

    1.) Be patient. Seriously, don't get discouraged. 2.) Box a healer. 3.) Create your own groups. Only scummy people would do this.
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    <Infinit>

    Lawd.
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    RL Pic Thread ( new one )

    Your avatar is oddly accurate.
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    Convince wife to play SoD

    If I had a wife, I would probably slap her every time she failed to keep my casters alive. Then she would apologize and make me a sandwich.
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    What class population is lacking?

    RIP Budrick. :(
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    More mid tier 6 and 12 man content

    Also, I'll present a practical idea: Hypothetically, Let's say that each tier drops gear that is roughly a 10% flat increase in power over the previous tier. Let's also say that there are something like 20-30 bosses in each tier, and each of the bosses drops anywhere between 2-4 pieces of loot...
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    More mid tier 6 and 12 man content

    My attitude towards Zaela has been benign (even if slightly dry) in this thread really, and always as I remember it. The amount of encounters I've had with Zaela are pretty limited anyway, and I don't remember any of them ever being negative, at least for my part. She doesn't like me though...
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    More mid tier 6 and 12 man content

    I have done a good portion of the 6man content in Dalaya. Even if I didn't, you know that a very specific set of classes is optimal for most of the 6man content. In fact, some classes are pretty much required for on tier 6man encounters, and sometimes even if it's below your tier. That is a very...
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    More mid tier 6 and 12 man content

    I have never complained about broken content. Not once. I used it as an example of why some people leave the server, even if it's just a small portion of general butthurt that they need to cry in a corner about. Either way, logically these people need to be compensated for; if no one ever...
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    More mid tier 6 and 12 man content

    I actually didn't put a negative connotation on the notion of "broken content", nor did I say it was avoidable mostly. It's not my fault you interpreted it that way. It never affected me really anyway, so obviously it didn't stay broken for very long. However, I did state, factually, that some...
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    More mid tier 6 and 12 man content

    Well you can, but you'd be wrong. The cycle is still very real anyway.
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    More mid tier 6 and 12 man content

    Don't get defensive. I don't know whether or not you have the time or motivation among anything else to make this happen, and I was not questioning your contribution of time and effort to the server thus far; I do understand how these could possibly be limiting factors, however, especially if...
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    More mid tier 6 and 12 man content

    It's not bad. I'm glad she's willing to at least attempt this experiment. I never said it was bad. You're implying that there is a community to segregate. There's not. The point I'm trying to make is that you need to build that community. If anything, they're already segregated: high and low...
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    More mid tier 6 and 12 man content

    We're back to the point of not having enough people to occupy these tiers. Do you really not understand the huge portion of people who quit SoD before they even breach tier 2? You're operating behind the impression that the lower tiers are going to fill up until there's enough people and...
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    More mid tier 6 and 12 man content

    It's an example of what could happen if there were enough people. As it is, players are pretty much unfairly stymied by the lack of other players in their tier, and this can be mitigated by creating content that fewer players can complete. You can argue that grinding exp zones and treasure...
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    More mid tier 6 and 12 man content

    Hmm. In essence. I'm sure they could be incorporated as well. Prime example: three tier 6-7 "casual" groups uniting to kill tier 3-4 content. It would be a solid base for larger groups/raids/guilds to form without the necessity of larger groups to progress. Think of it as assimilation into...
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    More mid tier 6 and 12 man content

    A couple ways around this using both itemization and encounter design: 1.) Make the encounters that are trivial for melee classes only drop loot that is exceptional for caster classes. Stepping further, you can even make some of these pieces class specific without being "too good" or...
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    More mid tier 6 and 12 man content

    You can mitigate this with itemization, and encounter design. I'm not claiming I have the creative imagination to design encounters in such a way that they wouldn't limit the classes, but I'm sure the developers do; why would they be developers otherwise? Logically you can balance encounters...
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    More mid tier 6 and 12 man content

    Yeah, I meant in general. This game was designed -- either intentionally or unintentionally -- for "hardcore" players; or, at least people who aren't "fatally" casual. My implication was that the game will eventually diminish into your core group of hardcore players (which isn't very many) and...
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    More mid tier 6 and 12 man content

    The scenario you're proposing is not black and white; variables like congruent effort and reward can still be valid in coexisting "slow" and "fast" progression schemes. But you're right, it is much easier to make the entire game either casual or hardcore in lieu of trying to incorporate elements...
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