Rurho said:I still think the 36k charms should be nerfed to 2ft, just my 2 cents.
guyvertoo said:This alone would smooth the progression from 36k to 100k to 200k
AdNNon said:I think 130 mana would be better .. that way its halfway between the 36k and the 200k. 80>130>180.
Mythryn said:Since you're talking about splitting the 100k charm of energy up, what about splitting the charm of the barrier up as well into:
Charm of the Defender
Magic Item Lore Item No Drop
Slot: Charm
AC: 25
Skill Modifier: Dodge +5
Effect: Aura of the Barrier
STA +17 AGI +17 CHA +10 HP +170 MANA +50
MR +10 FR +10 CR +10 PR +10 DR +10
Damage Reduction +2 Aggression +1
Class: WAR PAL SHD
Race: ALL
Charm of the Onslaught
Magic Item Lore Item No Drop
Slot: Charm
AC: 20
Instrument Modifier: All (1.6)
Effect: Aura of the Barrier
STR +15 AGI +15 DEX +15 CHA +10 HP +160 MANA +80
MR +12 FR +12 CR +12 PR +12 DR +12
Critical Strike +2% Stun Resist +3%
Class: MNK BST ROG RNG BRD
Race: ALL
Mythryn said:How? Barrier now is hardly used at all because its not a good investment (not good enough for the money you put in) same with energy. The ideas I threw together have less total stats, less HP, a few advanced effects that are lacking at charms of these levels, a pitiful amount more ac (20 ac on barrier is stupid), and a Dodge or Instrument Modifier. Bards currently don't have an instrument modifier from charms, but rangers get an archery modifier? Is that fair? Or rogue backstab?
Mythryn said:Bards currently don't have an instrument modifier from charms, but rangers get an archery modifier? Is that fair? Or rogue backstab?
Allielyn said:the 100k charm is not halfway between the 36k and 215k. there's a 64k difference between the 36k and 100k, and 115k difference between the 100k and 215k.
Clearly, if you're worried that much about progression, the jump from 100k to 215k should easily be 2x the jump from the 36k to the 100k. Except that charms are designed as platinum sinks - not necessarily as items that have a great price:reward, but as items that you have to sink inordinate amounts of money into because it's pretty much your only upgrade at that point.
As it stands, it's probably fair to keep the mana the same, bring up the wis/int to 15, and increase the saves to 10-12. Rurho's suggestion actually LOSES 20 mana from the current, brings back up the wis/int to the 36k value, and brings the resists in line with the analogous melee charm. Personally, at that level I'd rather have raw mana than int/wis, but I suppose that's a debatable point.
I still think it's overpowered to have lesser runes of healing/crits on the 100k, in addition to everything else mentioned.
iaeolan said:Yes
Any instrument modifier on a charm would be downright dumb
Mythryn said:Why is that? Can you cite a reason why or are you just being a troll?