Some changes needed to wait for a patch to happen and could not happen before and could be changed live.
Those have now happened. Everything at first glance looks to be working now. Any issues should be mentioned in IRC... or I suppose this thread works also.
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A few things didn't make the patch notes, so I'll mention them here:
Prices on arrow ingredients (other than varnishes) have been decreased significantly. This should help players that are starting fletching, and it should help a bit with the cost of keeping around arrows for normal use.
Varnishes (non-inert) have been condensed. The prices have gone up a little bit to offset the other ingredient price changes. Still those no-bane-damage arrows are cheaper and bane damage arrows aren't more expensive.
Imbue agents have changed. If you are satisfied with +2 or +3 bane damage, you can buy the agents. If you want +4 damage, you'll have to gather the imbue agents. These arrows are moreso intended for special occasions and raids using guild bank funds (assuming you're not just letting the guild leader pocket all that raid cash).
Trap-Disarming Arrows... I have no idea if these work already. That's someone else's department. They're still nice anyway.
Remember, arrow bane damage works differently than worn bane damage, so those impending changes should not affect these arrows (minus remaining display errors).
The wiki page on Fletching (
LINK) is now in need of update, so just go for it!