Howdy all, y'all may remember me from my other post about mage pets and mage related items. This one is about the mage R2 pet, and why some forms of it may need to be stronger.
Overview:
So, the mage r2 has 4 different mage pets. There is the earth form, the water form, the air form, and the fire form. At present, the general consensus that I've heard is the fire form is the only form to use. Please note this is not in reference to the illusions that you can put on your pet, but the base form.
Material and Methods:
So, for this experiment I had my pet in it's various forms solo the alligators in remnannts. The reason I chose remnants is because the alligators appear to be equal level and without different classes. I had my pet solo 30 alligators, and I averaged the parsed data from them all. *As a technical note, for the Air pet is was 26 alligators, because I was invited to a raid. I also had my relic pet solo the alligators as a base line for comparison. I have companion health 8, and companion strength 6. My ac at the time was 1074 listed by the client and 1248 by the fomelo. The buffs they had was fire elemental aura 3, ancient: burnout, Til's (death save), and they were in /s 3. No word of power stances were used. No weapons, and no armor. Just the pets.
Results:
Relic pet:
HP: 9,378
Pet DPS: 156
NPC DPS vs my Pet: 90
Earth R2 pet: (Roots)
HP: 14,390
Pet DPS: 130
NPC DPS vs my Pet: 102
Air R2 pet: (DD & Stuns)
HP: 12,936
Pet DPS: 164
NPC DPS vs my Pet: 72
Water R2 pet: (dd & Slows?)
HP: 13,420
DPS: 160
NPC DPS vs my Pet: 75
Fire R2 pet: (big dd)
HP: 13,176
DPS: 218
NPC DPS vs my Pet: 105
Results:
It would appear DPS wise the relic pet is equal dps to the Air R2 and the Water R2 pet. The fire pet, as consensus assumed, is the best possible dps, by a fair amount. The earth pet is worse dps, and worse at tanking than the Air R2, Water R2. The only reason the Earth R2 pet is a better tank than the relic pet is due to is 5,000 hit points. The Water R2 and the Air R2 pets are the best tanking r2 pets. I did not record the data, because I did not think of it, but the differential in pet dps, seems to be based on how much the pet's DD hits for.
Suggestions:
The Earth R2, should be made to be a better tank. That's kind of what earth pets are thought to be. This can be achieved by just adding more hit points to the earth pet, or improving the pet so it mitigates better.
All the R2 forms should be at least clock in as well at tanking as the relic pet. This is the last pet, you gotta go to a t10 & t9 dungeon to get all the pieces. It should be much better than the relic pet, as how the relic pet is much better than the level 63 pet. Just as a note, the relic pet has about 80 % more hp than the level 63 pets. The R2 pets, have been nerfed to where they only have about 40 % more hp than the relic pet. Pet hp when plotted against the level of the spells up to relic, follows an exponential curve. From what it sounds like the initial r2 pet also followed this formula, but their hp was nerfed down without any improved mitigation is not around where it should be.
The base melee dps of the r2 pets should be equal to the combined dps (melee and dd) of the relic pet. This way, at the minimum the earth r2 pet can be at least equal dps to a relic pet but a better tank.
Lastly, the pet's innate DS should they be higher? The fire elemental 3 first appears from the greater vocaration of fire (58 spell level), again in level 63 pet, also in relic pet, maybe runic 2 pet should have the equivalent of a elemental aura 4. If there is one in the game.
These were just some thoughts I had.
Overview:
So, the mage r2 has 4 different mage pets. There is the earth form, the water form, the air form, and the fire form. At present, the general consensus that I've heard is the fire form is the only form to use. Please note this is not in reference to the illusions that you can put on your pet, but the base form.
Material and Methods:
So, for this experiment I had my pet in it's various forms solo the alligators in remnannts. The reason I chose remnants is because the alligators appear to be equal level and without different classes. I had my pet solo 30 alligators, and I averaged the parsed data from them all. *As a technical note, for the Air pet is was 26 alligators, because I was invited to a raid. I also had my relic pet solo the alligators as a base line for comparison. I have companion health 8, and companion strength 6. My ac at the time was 1074 listed by the client and 1248 by the fomelo. The buffs they had was fire elemental aura 3, ancient: burnout, Til's (death save), and they were in /s 3. No word of power stances were used. No weapons, and no armor. Just the pets.
Results:
Relic pet:
HP: 9,378
Pet DPS: 156
NPC DPS vs my Pet: 90
Earth R2 pet: (Roots)
HP: 14,390
Pet DPS: 130
NPC DPS vs my Pet: 102
Air R2 pet: (DD & Stuns)
HP: 12,936
Pet DPS: 164
NPC DPS vs my Pet: 72
Water R2 pet: (dd & Slows?)
HP: 13,420
DPS: 160
NPC DPS vs my Pet: 75
Fire R2 pet: (big dd)
HP: 13,176
DPS: 218
NPC DPS vs my Pet: 105
Results:
It would appear DPS wise the relic pet is equal dps to the Air R2 and the Water R2 pet. The fire pet, as consensus assumed, is the best possible dps, by a fair amount. The earth pet is worse dps, and worse at tanking than the Air R2, Water R2. The only reason the Earth R2 pet is a better tank than the relic pet is due to is 5,000 hit points. The Water R2 and the Air R2 pets are the best tanking r2 pets. I did not record the data, because I did not think of it, but the differential in pet dps, seems to be based on how much the pet's DD hits for.
Suggestions:
The Earth R2, should be made to be a better tank. That's kind of what earth pets are thought to be. This can be achieved by just adding more hit points to the earth pet, or improving the pet so it mitigates better.
All the R2 forms should be at least clock in as well at tanking as the relic pet. This is the last pet, you gotta go to a t10 & t9 dungeon to get all the pieces. It should be much better than the relic pet, as how the relic pet is much better than the level 63 pet. Just as a note, the relic pet has about 80 % more hp than the level 63 pets. The R2 pets, have been nerfed to where they only have about 40 % more hp than the relic pet. Pet hp when plotted against the level of the spells up to relic, follows an exponential curve. From what it sounds like the initial r2 pet also followed this formula, but their hp was nerfed down without any improved mitigation is not around where it should be.
The base melee dps of the r2 pets should be equal to the combined dps (melee and dd) of the relic pet. This way, at the minimum the earth r2 pet can be at least equal dps to a relic pet but a better tank.
Lastly, the pet's innate DS should they be higher? The fire elemental 3 first appears from the greater vocaration of fire (58 spell level), again in level 63 pet, also in relic pet, maybe runic 2 pet should have the equivalent of a elemental aura 4. If there is one in the game.
These were just some thoughts I had.