Over the last week, I have been going around the newbie zones and have been adding in new quests and updating very old dilapidated ones as I have seen needed. These sorts of quests do not take long to make, but the fact is that a few zones are so lacking in quests that it is hard to continually add in creative dialog and lore. Becoming a Dev takes a lot of work, and includes a ton of niche learning about scripting, SQL, game mechanics and more. This makes asking the playerbase to actually go out and write/script quests untenable, and further, would take a lot of access that could be used for nefarious purposes. Still, I have no doubt that lots of people have amazing ideas for simple quests throughout the game that would help fill out the lower levels with more dialog and interest. Because of this, I am going to run a bit of an experiment that I call The Quest for the People Project. I am opening up this thread for people to not only suggest quests, but to actually go through the process of fully creating the quest short of the technical implementing of it into the game. At the onset, the focus for the project is going to be extremely narrow. There are two reasons for this. First, it gives us a good starting point to see if there is even interest in something like this. Second, it makes the work of the dev translating the idea into a script much easier. The Beta Criteria is as follows: You must either use an existing NPC as the quest giver (preferable), or you must specify a citizen NPC to replace with a named NPC. No new monsters or areas can be put into the game. The point of this is to flesh out content already implemented, not add entirely new content. The quest must make sense with the surrounding lore of the area and game. If you want to add something into Kelethin about going into Fearstone to recover a lost wedding ring, the text and story must be within the realm of Wood Elven lore. For now, the maximum level required for the quest must be under 30. Avoid places that are already quest rich. Newport is a good example of this. Kelethin, Sadri, Athica, Underhill are all good examples of places that desperately needs quests. Mid level dungeons like Paw would also be good. You have to write the entire quest - not just suggest what we should put into it. This may mean quest giver dialog, mob dialog, emotes, all items used in the quest, quest rewards, exp amounts, journal entries, and anything else that is needed to fully implement the quest. Simple quests are better. Remember that there is going to be someone having to translate your text into script-speak. Creative scripting or nontraditional questing should be avoided! You must not to pout and complain if your quest is not chosen to go in! The quest must be written out in the format that I will explain below. The format used should look like this: Code: Quest Giver: Class/Race Restrictions: Level Range: Zone: Faction Requirement: General Summary of the Quest: List of all MOBs, with names, location and what they drop: Dialog Tree for Quest Giver: Dialog for other involved NPCs: Dialog for any involved monsters: Proposed Reward: Anything else we need to implement your quest: Remember: The point of this is not to make a bunch of epic quests all throughout the game. The point is to make fun, engaging, interesting, short, traditional quests to flesh out current content. The rewards should often just be experience and some cash, with the rare item quest thrown in. Use this thread to post your quests, discuss your quests, or anything else related to the project! I will be awarding fame for people who really participate and add to the game, but I do not want fame to be the driving motive behind participation. Further, I think it might be worthwhile to let people give themselves nods for quests that they helped write in game. Have fun! Hopefully we get some true interest in this. I have no doubt there are a lot of interesting writers out there who can really help us make the lower levels more alive.