Every true buff in the game should just have Duration: 3600 ticks (6 hours) base.
I am crazy about my buff order because OCD Juff told me I wasn't cool unless I knew what buffs I had and didn't have within seconds.
If there was a way to set up so specific buffs would always land in the same buff slot it would truly be amazing. This is rather off topic however.
My buff order as a ranger is always THIS:
1) Blessing of the Combine Duration: 450 ticks (1 hour, 45 minutes)
2) Runic: Quiver of the Legion 1800 ticks (3 hours)
3) Call of the Predator 750 ticks (1 hour, 15 minutes)
4) Relic: Gift of Aegolism Duration: 2400 ticks (4 hours)
5) Spiritual Vigor 1500 ticks (2 hours, 30 minutes)
6) Relic: Ancestral Focus 1800 ticks (3 hours)
7) Relic: Jayla's Boon 1800 ticks (3 hours)
8) Glory of Enthann 600 ticks (1 hour)
9) Grim Aura 270 ticks (27 minutes)
IMPORTANT SIDE NOTE #1: Glory of Enthann AE radius: 50 is a terrible problem with the buff. Why is this spell set to such a low radius. Why do different buffs even have different Spell radius set in the first place? Call of the Predator has an AE radius of 150 when Relic: Gift of Aegolism, Relic: Ancestral Focus and Relic: Jayla's Boon only has one of 100? Spiritual Vigor rocking that AE radius of 250...
It would be nice if all buffs used in a raid were more similar to one another. Setting the AE radius of all these buffs to 250 would be a very easy and nice change to the game. There would be a lot less people asking for GoE seconds after the Enchanter casted it for the third time since the last wipe.
IMPORTANT SIDE NOTE #2: I have made two posts about this already,
here, not sure why this hasn't be fixed yet. However all major buffs should have their Recharge time (Recast Time) be set to Instant (0.0). There is currently six that I know of that should be changed:
1) Call of the Predator
2) Spirit of Bih`Li
3) Relic: Ward of Nature
4) Dead Men Floating
5) Share Form of the Great Wolf
6) Talisman of the Niklothar
If there is a reason that these buffs have their recharge timer still left on them it would be nice to know what the reasoning is behind it. Thanks.
OK, let me get back to the main topic "Every true buff in the game should just have Duration: 3600 ticks (6 hours) base." As you can see I have nine buffs on me at all times 100% of the time I am playing this game. Clearly 6 left over buff spaces are used differently for different fights I am going to do. However, No mater if I am going to go off and solo, duo, group exp, or Raid I will have these 9 buffs on me, mostly in that order, even if I am just sitting in Sadri.
As you can see every buff out of the 9 has a wildly different duration, other then three that have 1800 ticks (3 hours).
First let me get into the two "clicky" buffs I have up 100% of the time.
Let me start off with Blessing of the Combine, I guess you can also add Shield of the Combine into the mix also (I forget the last time I have used this buff even though I have my combine legs in my bag 100% of the time). There is basically no real reason this buff should NOT just have a infinite duration. I don't even know why I should explain this point any more. Any duration you put on this buff just makes the player randomly put on their BP from their bag and wait 6 seconds till the buff lands then go back to playing the game like normal.
The very best idea would be to further the quest so you can Combine (haha) the Combine Chest and Legs into one item. I am sure this idea has already been thought about since "Combine Supremacy" buff is in the game.
Why did this never go in?
I think giving your BP and Legs to a Vaporous Projection along with The Last Seal of the Custodian (a drop off The Custodian in Prison of Admyrrza) would be an logical option for this upgrade.
This single buff should also have an "infinate" duration or just 3600 ticks (6 hours) base.
Until this quest is added to the game, and even after, Blessing of the Combine and Shield of the Combine duration should be upped to 3600 ticks (6 hours) base or just be made "forever" if that is even possible.
The next "clicky" I have up 100% of the time is Grim Aura. The item I use to get this buff is
Tainted Pirahna Eye the cast time is Instant and you can cast it from your inventory. This item is quite easy to get. There is also
Blackwatcher's Hatred from Cmal 3 off the blackwatchers. The only "down-side" about this is you have to put it in your face slot to buff yourself. I use this item just because I get the same ATK I would get from Firefist (a self buff any ranger can cast since level 22) however it has a longer duration, it saves me a spell gem, and it has a faster cast time.
Basically in a nut shell I think every single self buff in the game should have a duration of 3600 ticks (6 hours). This would be buffs like Grim Aura, Firefist, Archaic: Avatar of Mercy or Vessel of Althuna, Relic: High Priest's Bulwark, Runic: Quiver of the Legion, and Soul Shroud. I know I have forgot a ton but they are all the same. There is really no reason these buffs should just not be "set it and forget it" buffs.
Next, Let's talk about Call of the Predator. Call of the Predator is the only "raid buff" rangers get in the game. They also get the AA "Soulbond" the funny thing is.. Call of the Predator has such a laughably short duration that unless a ranger has a duration increment item then the buff will wear off of his raid before Soulbond even pops again. If this buff has the duration of 3600 ticks (6 hours) rangers will cast it less times in a raid and that with the new /cm buffblock command the world of SoD would truly be a better place. I would also like to point out that Spiritual Vigor use to have the same duration as Call of the Predator but was changed to have a much longer duration time. Let spread this love around. Thanks.
This Post is getting far too long but I really don't see a reason why clerics relic raid buff is longer then all the other classes relic raid buff. I think they should all be upped to Duration: 3600 ticks (6 hours) or at least the other none cleric relic buffs should be put on par and be upped to 2400 ticks (4 hours).
Sorry this post is so long. I truly hope at least one person will read it. I think these buff changes would make the game a lot more enjoyable, as well as being quite easy fixes.
To comment on the original post: Buff NPC's could only help lessen the time of one of the tedious parts of SoD. This can only be looked at as a positive over all. Thanks for making the game more enjoyable. I hope there is more changes like this in the future.
EDIT: Daffie's post above mine talking about DS got me thinking.
I think that Druid's and Mage's Relic Damage shield buffs are too similar to one another. 90% of the time People just use Mage DS because It last longer.
A long fix to this is give one class a different relic all together.
A quick fix to this is make both Relic: Cupola of Incineration and Relic: Legacy of Blades:
Both have the same Duration (3600 ticks (6 hours)).
Both have a Damage Shield of 45
Cupola of Incineration could Increase Resist Fire by 40 (same as it does now)
Legacy of Blades could Increase Poison by 40 (this would make it so raids and or groups would want to use this on poison heavy fights)
Cupola of Incineration could Increase Spell and DoT damage by 1%
Legacy of Blades could Increase Healing and Melee damage by 1%
This would make the buff more desirable for people in the raid other then tanks.
Just a thought.