Responding to some earlier comments in this thread, my opinions: I wouldn't be even a little bit interested in this if characters were migrated over somehow (although I know this isn't likely). The most interesting part of all this would just be SoD with a clean slate. Faster leveling is good, but SoD isn't that slow. Maybe 1.5x SoD rates would be good. I like the leveling process in EQ, so current SoD rates would be fine by me. Keeping the level cap at a low point like 50 is better. That way you can make sure every single level is significant. This isn't a big deal to me though. Solo content is bad. To me there's no point in playing EQ if I'm playing it solo, I could play any of a million MMOs to play them by myself. The forced grouping is what EQ is to me. That feeling when you get a good group grooving and making exp is 99% of the reason I play EQ. If it's soloable, people will not group because the burden of setting up a group and getting that going always makes soloing the better way to progress. I say just keep it the way it is, some classes can solo and it's miserable to do and much slower than being in a good group. SoD already does so much stuff right I think, but I haven't played in a really long time so my memory is spotty. I guess the most important thing to me is to just have steady progression. I would like it so that loot is obtainable at appropriate levels; like leveling zones having a fair amount of level appropriate upgrades. Like I mentioned above, steady spell progression which I think SoD already does, like new spells every level instead of clumped together every 4-5 levels. Give warriors (and other melees I've never played?) low-impact clickies so they have some utility early with their gear instead of nothing until late game. SoD already does big full group XP bonuses I think? That's good, keep it. Someone mentioned giving classes more stuff and blurring the lines earlier in the thread, and I like that. Giving Shamans HoTs was a good idea, for example. I don't really have much opinion on the end game. The few raids I did were always cluster fucks where I was two boxing an enchanter and a guild bard usually, and we way out-zerged all the content. Other people can speak way more competently than me on that part. I like the idea of there being raids in the game, but I don't like actually going and doing them very often. So I guess I can say having interesting 6 man content at end game is important to me. Sorry about this mostly aimless word dump! I guess overall I liked SoD a lot, and I'll play a reboot that doesn't break the EQ formula of group-based leveling. Keep the good stuff SoD already does, make progression feel good all the way up, give me new content, and I'll happily play it!