when the vast amount of people disagree with you, it may just be that you are in fact the one that is clueless or that you are approaching a situation with an outdated understanding of just how things are currently.
Are you trying to tell me that I am "clueless" for defending the concept of resists? A concept created by a professional team of designers, based on D&D rules which have been the source of inspiration since forever. And how is my understanding outdated? If the modern way of doing things is always the best, then why do you even play this 13 year old game? Can't you afford the 5 bucks for WoW? Because that is as streamlined as it gets, no resists, no fizzles, no nothin really. In fact you can engage auto attack and then go AFK and come back 30 seconds later to your character on full health. He will have even looted the mob for you.
why should we be making the game for the people who don't play it rather than the people who do?
- Maybe they wouldn't have quit if it stuck closer to the original design that attracted them in the first place?
- Some of these people (like me) do still play, but the game gets less and less attractive to play as the years go by, and I'm not talking about graphics.
- There are a lot of people like the early players still out there, still looking for a good old school type game to play, and they still might not have ever found this game. When you butcher mechanics on a whim, you alienate one type of gamer for another.
- If you want to change the game so far from what it was originally, why not just emulate a different game? WoW is far easier to emulate, it's far more modern, and it's far closer to the destination you seem to be trying to reach than EQ ever was. I found a WoW emulator in the last few days which has several servers, each with over 2000 people. You wouldn't have to worry about your one dev working away on project 3.0, when you could just modify a game which already has all those features built in. You would have no more concerns with resists and no more posts about how it's difficult to land a LOH, because the game already practically plays itself.
Is dying because you ran out of mana due to a random dice roll really more fun? I don't think it's really a challenge if you couldn't have done anything better, and random resists are kind of all about that.
That rarely ever happens, and if you do die from a string of resists it's either because you need to improve something about your gear, or because you were just very unlucky. But if you remove that, then how are we ever going to die in this game? Again you are just making it more like WoW where you can hardly ever die unless you purposely jump off a cliff or something, and even then, it doesn't matter anyway because they make you both invisible and invincible, so you can run straight back to where you died with ease and carry on with almost no penalty at all.
There is hardly any way to die anymore in SoD, remove this and it's yet one more removed. All you will have achieved is a game that's all about everyone going from 1-65 in a few weeks, with only one or two deaths, and absolute minimal resistance, and then they all cluster together as level 65 noobs, guild hopping their way through the raid content.
It's no longer about the journey, it's about the destination, so why even bother with the journey? Why not just accept donations and boost everyone to 65. You take a moral stance against the Pay2Win model that most other emu servers go with, and meanwhile you hack away the challenge from the game until it's just one big ez-mode theme park ride.
tl;dr it's fine if you pride yourself on being an old school EQ purist/elitist/whatever, but is there any reason we should be catering to you over everyone else? I'm pretty sure there is at least one server that's more live-like and brutal than Wiz's thing ever was, why not play there instead if that's all you play for?
Why cater to me? Because isn't that the whole point of this game? Or I suppose,
wasn't that the whole point of this game? I've put more than 4 years solid of time in to this game, been in and outlived the biggest and best guilds, and brought countless players to it, most of us ex-EQ fans who had given up on SOE's moronic tinkering, but found a new game where it lived on in spirit. So me and this game have had a perfectly long and healthy relationship.
So now I'm faced with more tinkering but like I said, I am not going to defend my position alone. It would be different if there was a real community here, and if they actually cared about stuff, even little things like gameplay, but that isn't the case. So there's no point asking me to fight for my place here or why you should care about me, you are going to have to figure that out yourself - as well as whether you should remove gameplay mechanics some of us have been enjoying for 13 years.
Yeah, I became the best wizard on the server, defeating all the hardest 6 man and raids in the game by my poor understanding of basic game mechanics.
/sarcasm off
I never called you the best because clearly you aren't. And everyone with a brain knows that getting the best gear is little more than spending massive amounts of time in game, and joining the right guild. Especially as a wizard.
Your example is bad because resists can make fights harder or easier, the change just makes them less random. The assumption that not knowing whether a given nuke will kill a mob adds any difficulty to a fight just suggests to me that you are a poor player, because my decision on what mob i nuke next and targeting that mob and anything else I need to do takes less time than my spellgem cooldown.
Ahh yes, I was forgetting all those times my spells were resisted and that made the fight easier. /sarcasm off.
Your assumption is predictably wrong. What you don't underestand is that good players sometimes make decisions in real time. We don't just hit "assist" and then spam our routine. And that is exactly what worries me about this game's direction. It's less about mid level players with weak gear, running a dangerous dungeon crawl, in shaky old EQ style with constant link dead healers and mobs flooding through the walls and people falling through invisible floors they never knew existed. Now it's all about catering to idiots sat in a group of 18 being told exactly what to do, where to go, and where to stand, while Lleoc or someone runs around pulling all the mobs to you in nice easy bite size pieces and someone broadcasts macros shouting instructions at the drooling automatons at the back.
Additionally, most players arent a soloing fresh 65 wizard, and as such calculating if a mob will die from your nuke just isnt a thing.
And thus my love for this game dies a bit more. But you should know, there USED to be far better players before you who have been through this game and since moved on, and there will probably be more after you. They played the game to actually play the game, but that entire mentality has almost entirely died out now. It is now filled with people who right from the start, start broadcasting, "Where is the best place for a level x". They rush to 65 as fast as possible, load up on overpowered raid gear, and then (like you), spend the rest of their lives in blissful ignorance, never needing to really think about anything or play on the edge of their seat. Just strutting around from raid to raid or hand picked groups of similarly overpowered people, where nothing actually matters. When all your healers and casters have over 9000 mana and 20ft and all your tanks have a million AC and hitpoints, then yeah, I can see why 'calculating' stuff aint nothin but a thing, dawg.