mechkl
Dalayan Elder
I know that the end stage of the game isn't something the devs like working on at the current stage in the game.
However the rotting everything in turruj seems like a giant waste of time, loot and class tomes for classes that are not currently even in the raid is something that seems to happen far to often.
Suggestion:
Perhaps instead of mobs dropping a random class tome, the system could be changed to drop a "token" of sorts that could be traded to a vendor at tables, however I would recommend making it 3 token for a class 3 and 4 tokens for a class 4, making it 3 bosses kills to get even a single tome. I think at the end of the day this would actually produce slightly more tomes into the game, and also keep morale up in the game. Killing turruj for 2 year without feeling like you're making any headway can be crushing.
Con: newer guild breaking into the zone with untomed characters wouldn't gain tomes as fast as the old system.
Alternatively:
Make a mob that spawns when rujik is killed that works on a script like the cod orc that lets the first two people that hail him turn in 2 rot tomes for their choice of 1 tome for their class. (This is something marza did by hand back in the day from what i hear.)
Con: Extremely heavy on the coding side, prone to bugging.
Alternative alternative:
Go with the vendor at tables like suggestion 1, except use the currently dropping tomes as turn ins to obtain the vendor for tokens. Then give the ability to use the tokens to buy tomes for your character. Similar to bounty system. Making the number of tokens needs much higher then suggestion 1 tho. 5 for a rank 3, 7-10 for a rank 4.
Con: I don't see a con to this system.
I would also love to see ANY of these put behind Jubor. Would be cool to encourage people to kill that tribe more often.
TL,DR:
Rotting stuff is sad panda. Making rotting stuff useful over time please.
However the rotting everything in turruj seems like a giant waste of time, loot and class tomes for classes that are not currently even in the raid is something that seems to happen far to often.
Suggestion:
Perhaps instead of mobs dropping a random class tome, the system could be changed to drop a "token" of sorts that could be traded to a vendor at tables, however I would recommend making it 3 token for a class 3 and 4 tokens for a class 4, making it 3 bosses kills to get even a single tome. I think at the end of the day this would actually produce slightly more tomes into the game, and also keep morale up in the game. Killing turruj for 2 year without feeling like you're making any headway can be crushing.
Con: newer guild breaking into the zone with untomed characters wouldn't gain tomes as fast as the old system.
Alternatively:
Make a mob that spawns when rujik is killed that works on a script like the cod orc that lets the first two people that hail him turn in 2 rot tomes for their choice of 1 tome for their class. (This is something marza did by hand back in the day from what i hear.)
Con: Extremely heavy on the coding side, prone to bugging.
Alternative alternative:
Go with the vendor at tables like suggestion 1, except use the currently dropping tomes as turn ins to obtain the vendor for tokens. Then give the ability to use the tokens to buy tomes for your character. Similar to bounty system. Making the number of tokens needs much higher then suggestion 1 tho. 5 for a rank 3, 7-10 for a rank 4.
Con: I don't see a con to this system.
I would also love to see ANY of these put behind Jubor. Would be cool to encourage people to kill that tribe more often.
TL,DR:
Rotting stuff is sad panda. Making rotting stuff useful over time please.
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