Unlabeled AA and Tome values

Discussion in 'Tome of Knowledge' started by Cyzaine, Dec 16, 2008.

  1. Cyzaine

    Cyzaine Staff Emeritus

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    As was promised over a year ago... July 18th 2007... the non secret AA hard numbers. Some known values are listed for convenience.



    Fury of Magic (Further increase spell crits chance) - 2/4/6 added to your crit chance
    Fury of the Arcane (Further Further increases Wiz cirt chance) - 2/4/6 added to your crit chance
    Ultimate Blast (Gives a chance for ULTIMATE blasts) - 4/8/16 % chance to ultimate on a crit

    Vampric Lore (Life tap crit: seems to affect procs too) - 2/4/7 added to your crit chance for lifetaps

    Spell Casting Subtlety (Caster Less Aggro) - 5/10/20 % less aggro generated per cast
    Spell Casting Reinforcement (Buff duration) - 5/15/30 % additional duration on buffs
    Spell Casting Reinforcement Mastery (Further Buff duration) - 20 % additional duraton on buffs
    Channeling Focus (reduces interrupt chance) - 5/10/15 % increase to your channeling skill

    Healing Adept (Healing Crits) - 3/6/10 added to your crit chance on heals
    Advanced Healing Gift (Further Healing Crits) - 2/4/6 added to your crit chance on heals

    Combat Fury (Increase melee crits) - 2/4/6 added to your crit chance on hits
    Fury of the Ages (Increase melee crits) - 1/2/3 added to your crit chance on hits

    Combat Agility (Dodges melee dmg) - 1/2.5/5 added to your dodge chance when hit
    Lightning Reflexes (Dodges melee dmg) - 1/2/3/4/5 added to your dodge chance when hit

    Combat Ferocity (Increases melee hit chance) - 1/2.5/5 added to your hit chance
    Unerring Precision (Increases melee hit chance) - 1/2/3/4/5 added to your hit chance

    Deadeye (Increased archery and throwing crits and hits) - 2/4/6 added to your crit chance on hits 5/10/15 added to your hit chance

    Physical Enhancement (I'm likely missing some effects, this is just what I saw) - 2 added to damage reduction and avoidance

    Barkskin (Druid Damage reducer) 10 added to your damage reduction
    Oakskin (Druid Damage reducer) 10 added to your damage reduction

    Skulking Visage (Rogue aggro reducer) - 2/4/6/8/10 % less aggro generated per calculation

    Shielding Mastery (Benefits shield somehow) - 15/25/50 % increase to shield bonus (block skill = (shield AC*2)*1.15 or 1.25 or 1.50)
    Weapon Shield (Random class mitigation increase) - 15/25/50 % increase to non shield mitigation

    Finger Tricks (Questionably named Bard AA) - 35 % chance to not interrupt songs
    Extended Notes (Increases bard song range) - 10/15/25 % increase to song range
    Extended Notes (Further increases bard song range) - 5/10/15 % increase to song range


    Unholy Touch (SK harm touch amplifier) - 25/50/75 % damage increase on harm touch
    Strike of the Void (SK I eat mana AA) - 10/25/50 % of damage hurts mana
    Soul Abrasion (SK make lifetap better AA) - 5/15/30 % damage increase on lifetaps


    Advanced Anatomy (Warrior AA of some kind) - 0/4 point flat bonus to hate per swing


    Melee Mastery (Increases chance to double attack) - 25/50/100 effective double attack skill bonus (No fail for primary at rank 3) 20/40/80 effective triple attack skill bonus
    Beastial Frenzy (Further chance to double attack) - 25/50/75/100/125 effective double attack skill bonus (pretty much only of use for offhand)

    Elemental Enhancement (Makes mage pets beefier!) - 5 point increase to max damage 5 % bonus to max pet hp (Both effects pre focus adjustment)

    Let me know if I missed something important. Still hunting down those Tomes. WTB Centralization of anything!


    Zae Edit: I found the tome effects in much less frightening/code-y place. Might not be 100% accurate.

    Codex of Power (Increase Melee damage, Spell damage, Pet damage, and Healing) - 4% per volume, 20% for all 5 volumes.

    Understanding and Working With Runes (Increase rune effects on *your* character) - 15 % damage mitigation on rune-absorbed damage

    Dodging the Tears of Tarhyl (Decrease incoming Spell damage) - 5 % spell mitigation

    Manual of Triggered Casting (Increase item proc rates) - 10 % increased chance to proc

    Tales of Rapid Recovery (Decrease exhaustion timer) - 20 % decreased exhaustion time after extreme styles

    Compendium of Aggressive Stances (Increase aggro generation) - 5 % increased aggro generation

    Compendium of Passive Stances (Decrease aggro generation) - 5 % decreased aggro generation

    Advanced Foe Management (Increase root, mesmerize, and charm duration) - 10 % increased duration

    Treatise on Armor Optimization (Increase Damage Reduction) - 40 % increase to worn Damage Reduction

    Secrets of the Wee Folk (Death Save) - 10 % fatal blow Death Save

    Non of these are cumulative (highest number for each AA is what counts)
     
    Last edited by a moderator: Jul 23, 2012
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  2. iaeolan

    iaeolan Dalayan Elder

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    Why not correct the non-labeled part? Pretty sure a small amount already do, such as Spell Casting Fury


    Mainly cuz I don't know how. If I stumble on it, I'll add it, but won't be seeking it out at this time, too many other projects need to be done.
     
    Last edited by a moderator: Dec 17, 2008
  3. Gawain

    Gawain Dalayan Elder

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    Is it possible to get the number for Warrior Advanced Anatomy's hate generation? Assuming it is a % hate increase per swing/hit

    Posting what I found... it seems wrong. If someone could post the description I'd appreciate it, may be a bug.

    *EDIT*
    Advanced Anatomy, Warrior PoP Ability Tab. Requirement: Level 65, Bandage Mastery at Level 3

    This ability grants the warrior knowledge of the body, both that of his own and that of his foes. Decreases the duration of poisons and diseases that affect the warrior. In the second rank of this ability the warrior can, when fighting in melee, identify painful spots on his foe's body, driving the foe into a blind rage with each strike, effectively increasing the warrior's hate generation from melee combat. The two ranks of this ability may be trained at or after levels 63 and 64.


    Awesome, so it is functional =) thanks.
     
    Last edited by a moderator: Dec 18, 2008
  4. Salarus

    Salarus Dalayan Master

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    Would it be possible to get the benefits of weapon shield listed? :D

    Weapon shield added!
     
    Last edited by a moderator: Dec 17, 2008
  5. neonovas

    neonovas Dalayan Adventurer

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    posted it in the other thread but i couldnt find it so i'll re-ask

    Beastial Frenzy
    Melee Mastery for Beastlords
    Ultimate Blast

    Ultimate Blast rates are not related to AA's or Tomes at this point as far as I know, so i won't be disclosing how the roll is done. As for the others, here they come!


    Is fury of the arcane +2/4/6% for crit+ultimate+primal? or just crit

    The percentage is simply the increase in crit chance. Ultimate/Primal chance is a different roll after crit
     
    Last edited by a moderator: Dec 17, 2008
  6. seferon

    seferon Dalayan Beginner

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    um this seems backwards to me shouldnt ultimate / primal chance be rolled before crit chance or is this a situation of way to late to change it becuase things are balanced as is?
     
  7. Gawain

    Gawain Dalayan Elder

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    I think it means that if you roll a successful crit, before it finishes it is then rolled to determine a) regular crit, b) Ultimate blast or c) Primal blast.

    My understanding has always been that UB's and Primals were rare forms of the crits, hence having a requirement of a crit already being triggered.
     
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  8. neonovas

    neonovas Dalayan Adventurer

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    that is also what i thought. Basically you had a X chance to crit, and IF you crit, then you had Y chance to ultimate and Z to Primal. Wasn't sure if fury of the Arcane was increasing the chance of EACH by 2/4/6, or crits by that much and other 2 were hidden.

    I was referring to the "ultimate blast" Class AA which Grants wizards the ability and then increases the chance. Of course, if you cant/wont/shouldnt share the info then it still doesnt matter anyway =)

    Ok, as its an AA, I've added Ultimate Blast.

    Thanks for the answers.
     
    Last edited by a moderator: Dec 19, 2008
  9. stope21

    stope21 Dalayan Elder

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    Awesome post. I'm really looking forward to the addition of the tome parts.
     
  10. Maethorr

    Maethorr Dalayan Beginner

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    emberflow tome percentages would be nice to know as well, currently its a complete guess as to the effect amounts.

    It should not really be game breaking to know as well as the other tome %'s are all public.

    Er that was actually the point of the original thread... just so happens I'm more familiar with the AA code than the codex code. They'll come when I find them.
     
    Last edited by a moderator: Dec 18, 2008
  11. vistachiri

    vistachiri Dalayan Master

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    As it's already been mentioned rains have a lower crit rate, and observed, how does this factor in with the aa crit chance? Does it half it? Reduce it by a set amount?

    Based on what I see (and this could be mistaken), total crit chance is divided by number of waves of the spell (3). In theory you should 'crit' the same amount total as anyone else (save you lack innate spell crit, so you don't have that base). In fact if rounding is consistent with everything else I've seen, your crit rate may actually be higher than the calculated crit value (partials tend to round up).

    In addition, although it's not related to % chance, I believe the benefits of elemental enhancement would be nice to know (in specifics, a vague idea is already present). Some kind of value for Spell casting mastery is also missing, as well as the % chance for finishing blow to land.

    Added!
     
    Last edited by a moderator: Dec 19, 2008
  12. Maethorr

    Maethorr Dalayan Beginner

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    naw finishing blow cant be crit strike chance or it would go off on every single mob in the level range almost as soon as they hit the %.

    also, would you be able to put in the % chance for assassination chances, i know its not an aa but it would be nice to know as well especially the throwing part on unengauged mobs with the aa.
     
  13. iaeolan

    iaeolan Dalayan Elder

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    A percentage of a percentage? 10% crit chance = 1% chance to finishing blow in correct situation?
     
  14. Nodnal

    Nodnal Dalayan Beginner

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    Is there anyway this could be checked to see if this affects bard songs? TM said that it was intended to do so, but from my parsing, it does not seem to be affecting our charms or our mezzes. (or the 10% increase gets rounded down)

    Is there anyway to see if this tome would affect the mobs mitigation?
     
  15. Mythryn

    Mythryn Dalayan Master

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    Wasn't this AA supposed to be improved with the Warrior changes awhile back? These are the same values as always.
     
  16. Gawain

    Gawain Dalayan Elder

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    What is the hate modification of Warrior Class AA "Area Taunt"?
     
  17. Manguadi

    Manguadi Dalayan Beginner

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    Afaik warriors got a boost in innate hate generated per hate having nothing to do with AAs.
     
  18. Budizzle

    Budizzle Banned Jerk

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    .

    It should also be noted that foelock is only triggered by clickies if the spell lands. Also, malo doll does not trigger foelock either way, which is bullshit.
     
  19. Vartenaal

    Vartenaal Dalayan Beginner

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    10 PERCENT or 10 points?
     
  20. vistachiri

    vistachiri Dalayan Master

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    After extensive runs of pulling a literal shitload of mobs (think 40+), many of whom bash, both before and after channeling focus, I noticed the rate of landing longer casting heals on myself increased substantially as I progressed through channeling focus. Now granted that's just an eye it up evaluation sort of thing, or it might just work on interrupts caused by something generally just beating you in the face. So it might not have an effect on bash, but appears to have at least an effect.
     

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