DodoBot
Dalayan Elder
I'm writing this thread about half way through the Vah questline, and perhaps 2 months on the assassinations thus far. I want to say first and foremost that I think it is great for the game to have long, engrossing, quests which reward sustained effort with great items and a great story. For the most part, the Vah quests fulfill this aim.
However, there are certain aspects of the quests which not only detract from the fun of doing them, but encourage behavior which turns off people from even attempting these. In some cases, it can be so bad that it drives people to stop playing entirely. I don't want to nitpick the entire questline, but I would like to take issue here with how the Assassinations are implemented.
What I perceive to be the main problems of this part of the quest are:
Before anyone says that Vah used to be so much worse of a poopsock back in the day (with even more camping and competition), I'm going to say that A) Just because something was shittier years ago doesn't mean I still want to eat a shit sandwich today.
*EDIT* Striking the part about perceived necessity because it is apparently only in my head and is only serving to distract from the principal points of the post. Everything in the main body still stands.
Thanks for the consideration.
However, there are certain aspects of the quests which not only detract from the fun of doing them, but encourage behavior which turns off people from even attempting these. In some cases, it can be so bad that it drives people to stop playing entirely. I don't want to nitpick the entire questline, but I would like to take issue here with how the Assassinations are implemented.
What I perceive to be the main problems of this part of the quest are:
- Groupability - Several of these mobs are quite difficult to effectively duo with lower tier characters or poor class combinations. Thus when one brings a group to say, Advisor Garathor, or Eternal One, and that group all has to fulfill the requirements of the quest, yet only one person is able to get credit - this is a problem. This is especially a problem when multiple roses can be handed in and emotes received for proper completion of the first requirements, only to see one flag awarded at the end. The assassinations, if completed correctly, should be groupable.
- Availability - These are 5 day +- 12 hour timers. That means that roughly 1.3 people can get each mob each week. That spawn delay could be simply be reduced to 2 day +- 6 hours to alleviate some of the stress. The respawn timers should be decreased.
- Griefability - Even if the above two issues are addressed, there still lies the problem that obstructionist players deliberately kill Vah Quest mobs to stall the progress of other players. To me this is the biggest issue in play. What I would recommend to fix this would be a specialized * version of the mob, which only activates a long respawn timer if the assassination is properly completed. A mob like this would quickly respawn if killed outside a proper assassination, drop no loot, could not spawn if the normal version was up, and would only be properly killable once per flag. This would eliminate the ability to obstruct other players on the quest.
Before anyone says that Vah used to be so much worse of a poopsock back in the day (with even more camping and competition), I'm going to say that A) Just because something was shittier years ago doesn't mean I still want to eat a shit sandwich today.
*EDIT* Striking the part about perceived necessity because it is apparently only in my head and is only serving to distract from the principal points of the post. Everything in the main body still stands.
Thanks for the consideration.
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